Dog Soldiers dir. Neil Marshall
Mea muy culpa! Fourteen or so years ago when Dog Soldiers came out, I just wasn’t that into horror films. I had a faint impression of Dog Soldiers as a frightening yet dumb movie I’d want to avoid, and so it had never come back across my radar, until recently, when I’ve heard it referenced here and there in praising tones. As it was written and directed by Neil Marshall, who also helmed the near-classic The Descent (a film that fulfilled all my aspirations for a horror film, in that I found it thrilling and also truly scarring), and that I’ve been on a horror jag lately, I figured it was time.
Taut, scary, funny, and visually creative, Dog Soldiers blew me away. A fairly ridiculous premise (though what horror movie premise isn’t ridiculous in some way, right?) is implemented with precision pacing, crackerjack editing, and skillful tone changes that scare, amuse, and impress. This is a movie that begins with the hoariest of cliches, a copulating couple murdered in the woods by a (mostly) unseen assailant in a splatter of blood and wild-eyed fear, yet manages to make the scene playful, fun, and actually somewhat integral to the at-first unrelated events that follow.
The plot: A squad of unarmed British soldiers are plunked down into the Scottish Highlands on a training mission. Unbeknownst to them, they’re bait for another military mission that aims to capture a werewolf that’s been haunting these parts; unbeknownst to the higher-ups, there’s more than one werewolf! Slaughter ensues, but not before we’ve been pulled into the camaraderie of the soldiers and find ourselves rooting for every last bullocky one of them. Sean Pertwee is particularly entertaining as their tough-as-nails-yet-sensitive sergeant, while Kevin McKidd is magnetic as a corporal rejected by special forces because he refused a command to shoot a dog, but who now gets his chance to commit guilt-free canine mayhem. And a Corporal Bruce Campbell is a not-so-subtle reference to the playful horror world of Sam Raimi.
The initial appearances of the werewolves are masterful, quick glimpses of amazingly designed half-man, half-wolf creatures that are uncanny and scary. Even when we get a better view of the creatures, the effect remains powerful, paired as these closer looks are with enormous amounts of blood and gore that, in the world of Dog Soldiers, manages to be both horrifying and playful in one go. The werewolves are wonderfully implacable, their largely immobile faces nonetheless conveying death-dealing menace. The plight of the soldiers is hallucinatory, nightmarish; armed only with blank cartridges initially, their situation improves only marginally once they come across a stash of real weaponry, seeing as shooting the werewolves slows them down but doesn’t seem to ever kill them. They’re not impervious to the cut of a blade, though, and luckily the house the soldiers hole up in for their last stand contains more than its fair share of old swords, axes, and relatively sharp kitchen implements.
Dog Soldiers runs like a well-oiled machine, but it’s organic and human-scaled; there may have been a few CGI effects here and there, but it’s largely old school, and all the more successful for it. Like the best art, it persuasively creates its own world that we’re happy to inhabit as long as it lets us - that is, as long as the hounds can be kept at bay.